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  3. hutta
  4. class
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  7. vexx_swarmer
Portrait

Vexx's Bodyguard

Level 3 | Weak | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 5)
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
(one of 4)
 skincolor_human_non_h05_p
     skincolor_human_non_h01_p
       skincolor_human_non_h03_p
         skincolor_human_non_h06_p
          haircolor
          (one of 4)
           haircolor_human_non_h04_p
             haircolor_human_non_h10_p
               haircolor_human_non_h06_p
                 haircolor_human_non_h14_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c04_m
                      comp_human_non_c20_m
                        comp_human_non_c21_m
                          comp_human_non_c11_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bmn_archetype
                            • Material: chest_baggy_med_sm_a03c01_m
                            bracerbracer_tall_bmn_archetype
                            • Material: bracer_tall_med_sm_a03c01_u_v02
                            handhand_glove_bmn_archetype
                            • Material: hand_glove_med_sm_a03c01_u
                            waistwaist_belt_bmn_archetype
                            • Material: waist_belt_med_sm_a03c01_u
                            legleg_pant_bmn_archetype
                            • Material: leg_pant_med_sm_a03c01_m_v02
                            bootboot_tall_bmn_archetype
                            • Material: boot_tall_med_sm_a03c01_u