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Portrait

Master Assassin

Level 45-47 | Standard | Twinblade


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m100100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m50100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m2100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a01
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_non_a08_base
  • + hair_human_bfn_non_a08_backspikes
  • + hair_human_bfn_non_a08_frontspikes
  • Material: hair_human_bf_non_a08_v01_f
facehair[no archetype]
  • + facehair_human_bfn_asian_sm_cyber04_bottom
  • + facehair_human_bfn_asian_sm_cyber04_top
  • + facehair_human_bfn_asian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_asian_h08_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_eyebrow07_f
          facepaintmakeup_human_non_c06_f
            Body details
            SlotDetails
            chestchest_trench_bfn_archetype
            • + chest_trench_bfn_med_sp_a05_collar
            • + chest_trench_bfn_med_sp_a05_back
            • + chest_trench_bfn_med_sp_a05_shld
            • Material: chest_trench_med_sp_a05c01_u
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_sp_a05c01_u_v01
            handhand_glove_bfn_archetype
            • + hand_glove_bfn_med_sp_a05_wrist
            • Material: hand_glove_med_sp_a05c01_u
            waistwaist_belt_bfn_archetype
            • Material: waist_belt_med_sp_a05c01_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_sp_a05c01_f_v01
            bootboot_tall_bfn_archetype
            • + boot_tall_bfn_med_sp_a05_shin
            • Material: boot_tall_med_sp_a05c01_u