1. NPCs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. mind_controlled_trooper
Portrait

Mind-Controlled Trooper

Level 7-8 | Elite | Rifle Grenadier


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m375%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m125%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet26_bms_archetype
  • + face_gehelmet26_bms_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy04_u
skincolor
(one of 4)
 skincolor_human_non_h34_p
     skincolor_human_non_h26_p
       skincolor_human_non_h28_p
         skincolor_human_non_h29_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_eyebrow20_m
              Body details
              SlotDetails
              chestchest_armor01_bms_archetype
              • + chest_armor01_bms_med_ge_a11_shld
              • + chest_armor01_bms_med_ge_a11_back
              • + chest_armor01_bms_med_ge_a11_loin
              • Material: chest_armor01_heavy_ge_a11impheavy04_u
              bracerbracer_short_bms_archetype
              • Material: bracer_short_heavy_ge_a11impheavy04_u_v01
              handhand_glove_bms_archetype
              • + hand_glove_bms_med_ge_a11_forearm
              • Material: hand_glove_heavy_ge_a11impheavy04_u
              waistwaist_belt_bms_archetype
              • + waist_belt_bms_med_ge_a11_front
              • + waist_belt_bms_med_ge_a11_back
              • Material: waist_belt_heavy_ge_a11impheavy04_u
              legleg_armor02_bms_archetype
              • Material: leg_armor02_heavy_ge_a11impheavy04_m_v02
              bootboot_tall_bms_archetype
              • + boot_tall_bms_med_ge_a11_shin
              • Material: boot_tall_heavy_ge_a11impheavy04_u