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Portrait

Thul Tracker

Level 30-31 | Standard | Marksman


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m100100%

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m20100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet16_bma_archetype
  • + face_gehelmet16_bma_heavy_ge_a16_forehead
  • Material: face_gehelmet16_heavy_ge_a17military02_u
hairhair_human_bma_non_a04
  • + 1003629 – not found
  • Material: hair_human_non_a04_v01_m
facehair[empty]
skincolor
 skincolor_human_non_h34_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c01_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bma_archetype
            • + chest_baggy_bma_med_ge_a17_back
            • + chest_baggy_bma_med_ge_a17_chest
            • + chest_baggy_bma_med_ge_a17_shld
            • Material: chest_baggy_med_ge_a17military02_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a17military02_u_v02
            handhand_glove_bma_archetype
            • + hand_glove_bma_med_ge_a17_elbow
            • Material: hand_glove_med_ge_a17military02_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_ge_a17_back
            • + waist_belt_bma_med_ge_a17_front
            • Material: waist_belt_med_ge_a17military02_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a17military02_m_v02
            bootboot_tall_bma_archetype
            • Material: boot_tall_med_ge_a17military02_u