1. NPCs
  2. flashpoint
  3. copero
  4. boss_2
  5. syndic_zenta
Portrait

Syndic Zenta

Level 70 | Champion | Ranged


Attributes

Passives (8)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (25)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany0075%

Summon Snipers

FQN: abl.​flashpoint.​copero.​boss_2.​summon_snipers

Summon Snipers
60sinstant40 m1200100%

Impulse

AOE Knockback

FQN: abl.​flashpoint.​copero.​boss_2.​tech_pulse

Impulse
12s2s cast6 m1180100%

Nano Boost Snipers

FQN: abl.​flashpoint.​copero.​boss_2.​sniper_buff

Nano Boost Snipers
20s2s cast60 m1100100%

Nano Boost Enforcers

FQN: abl.​flashpoint.​copero.​boss_2.​enforcer_buff

Nano Boost Enforcers
20s2s cast40 m190100%

Priority Target

FQN: abl.​flashpoint.​copero.​boss_2.​mark_target

Priority Target
20sinstant40 m1, 380100%

High-Powered Snipe

FQN: abl.​flashpoint.​copero.​boss_2.​boss_2_basic_attack

High-Powered Snipe
8s3s cast40 m1, 2, 310100%

[grapple_force]

FQN: abl.​flashpoint.​copero.​boss_2.​grapple_force

[grapple_force]
20sinstantany2350100%

Summon Laser Droid

FQN: abl.​flashpoint.​copero.​boss_2.​summon_laser_droid

Summon Laser Droid
60sinstantany2200100%

Summon Assassins

FQN: abl.​flashpoint.​copero.​boss_2.​summon_assassins

Summon Assassins
60sinstantany2190100%

[summon_medic]

FQN: abl.​flashpoint.​copero.​boss_2.​summon_medic

[summon_medic]
60sinstantany2180100%

Electro-Magnetic Charge

FQN: abl.​flashpoint.​copero.​boss_2.​emp_virus

Electro-Magnetic Charge
10s1.5s cast30 m2170100%

Nano Boost Assassin

FQN: abl.​flashpoint.​copero.​boss_2.​assassin_buff

Nano Boost Assassin
15s2s cast60 m2160100%

Flurry

FQN: abl.​flashpoint.​copero.​boss_2.​boss_2_filler_no_dmg

Flurry
noneinstant50 m210100%

[grapple_force_2]

FQN: abl.​flashpoint.​copero.​boss_2.​grapple_force_2

[grapple_force_2]
16m 39sinstantany3350100%

Summon Tank Droids

FQN: abl.​flashpoint.​copero.​boss_2.​summon_tank_droids

Summon Tank Droids
60sinstantany3200100%

Charging Static Probes

FQN: abl.​flashpoint.​copero.​boss_2.​ground_floor_aoe_precast

Charging Static Probes
30s3s castany3195100%

Summon Assassins

FQN: abl.​flashpoint.​copero.​boss_2.​summon_assassins_2

Summon Assassins
40sinstantany3190100%

Sumnmon Demo Droid

FQN: abl.​flashpoint.​copero.​boss_2.​summon_demo_droid

Sumnmon Demo Droid
40sinstantany3189100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​flashpoint.​copero.​boss_2.​plasma_probe

Plasma Probe
4sinstant70 m3185100%

Interaction

Char ref: chr.syndic_zenta

Starts conversation: cnv.flashpoint.copero.scene_2

Loot information

Loot package: 15028255523088662896, 1519055067425086355, 15166529875228656437

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a04
  • Material: head_chiss_caucasian_a04c01_f
  • Eye material: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a26
  • Material: hair_human_non_a26_v01
skincolor
 skincolor_chiss_non_h02_p
    haircolor
     haircolor_chiss_non_h06_p
      complexion[empty]
      Body details
      SlotDetails
      chestchest_trenchtight_bfs_archetype
      • + chest_trenchtight_bfs_light_ge_a96_arm
      • + chest_trenchtight_bfs_light_ge_a96_collar
      • + chest_trenchtight_bfs_light_ge_a96_shoulder
      • + chest_trenchtight_bfs_light_ge_a96_cloth
      • Material: chest_trenchtight_light_ge_a96c01_u
      bracerbracer_short_bfs_archetype
      • Material: bracer_short_light_ge_a96c01_u
      handhand_glove_bfs_archetype
      • Material: hand_glove_light_ge_a96c01_u
      waistwaist_belt_bfs_archetype
      • + waist_belt_bfs_light_ge_a96_front
      • Material: waist_belt_light_ge_a96c01_u
      legleg_pant_bfs_archetype
      • Material: leg_pant_light_ge_a96c01_u
      bootboot_tall_bfs_archetype
      • Material: boot_tall_light_ge_a96c01_u
      All NPCs with this appearance (2)