1. NPCs
  2. location
  3. ord_mantell
  4. class
  5. trooper
  6. mannett_point
  7. separatist_commander_bol
Portrait

Separatist Commander Bol

Level 6 | Strong | Holo Tech


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Holo Decoys

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo Decoys
3m 0sinstantany1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.bol

Starts conversation: cnv.location.ord_mantell.class.trooper.separatist_leader

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc04
  • Material: head_human_bms_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_h34_p
    eyecolor
     eyecolor_human_non_h05_s
      complexioncomp_human_non_c30_m
        Body details
        SlotDetails
        chestchest_baggy_bms_archetype
        • + chest_baggy_bms_heavy_ge_a16_loin
        • + chest_baggy_bms_heavy_ge_a16_plate
        • Material: chest_baggy_heavy_ge_a16military07_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_heavy_ge_a16military07_u_v02
        handhand_gauntlet_bms_archetype
        • + hand_gauntlet_bms_heavy_ge_a16_forearm
        • Material: hand_gauntlet_heavy_ge_a16military07_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_heavy_ge_a16_front
        • + waist_belt_bms_heavy_ge_a16_back
        • Material: waist_belt_heavy_ge_a16military07_u
        legleg_pant_bms_archetype
        • Material: leg_pant_heavy_ge_a16military07_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_heavy_ge_a16_shin
        • Material: boot_tall_heavy_ge_a16military07_u