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  2. exp
  3. seasons
  4. 02
  5. ep_08
  6. boss_group_01
  7. boss_01
Portrait

Tyrral Jerikko <Zakuulan Battalion Commander>

Level 68-70 | Elite | Ranged


Attributes

Passives (8)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Retargeting Battle Droid

FQN: abl.​exp.​seasons.​02.​ep_08.​boss.​boss_01.​boss.​activate_battledroid

Retargeting Battle Droid
60s6s castany902100%

Requesting Reinforcements

FQN: abl.​exp.​seasons.​02.​ep_08.​boss.​boss_01.​boss.​call_skytroopers

Requesting Reinforcements
30s5s castany901100%

[can_cast_skytroopers]

FQN: abl.​exp.​seasons.​02.​ep_08.​boss.​boss_01.​boss.​can_cast_skytroopers

[can_cast_skytroopers]
30sinstantany900100%

[can_cast_battledroid]

FQN: abl.​exp.​seasons.​02.​ep_08.​boss.​boss_01.​boss.​can_cast_battledroid

[can_cast_battledroid]
60sinstantany900100%

Sweeping Strike

FQN: abl.​exp.​seasons.​02.​ep_08.​boss.​boss_01.​boss.​leg_sweep

Sweeping Strike
20s2s cast6 m500100%

Basic Attack

FQN: abl.​exp.​seasons.​02.​ep_08.​boss.​boss_01.​boss.​flurry

Basic Attack
0.75sinstant6 m10100%

Basic Attack

FQN: abl.​exp.​seasons.​02.​ep_08.​boss.​boss_01.​boss.​flurry_2

Basic Attack
0.8sinstant6 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a10
  • Material: hair_human_non_a10_v01_m
skincolor
 skincolor_human_non_h01_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h06_s
        complexioncomp_human_non_c16_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_heavy_ge_zki01_armor
          • + chest_tight_bms_heavy_ge_zki01_sleeve
          • + chest_tight_bms_heavy_ge_zki01_loin
          • + chest_tight_bms_heavy_ge_zki01_shoulder
          • Material: chest_tight_heavy_ge_zki01c01_u
          handhand_glove_bms_archetype
          • + hand_glove_bms_heavy_ge_zki01_forearm
          • Material: hand_glove_heavy_ge_zki01c01_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_ge_zki01_back
          • + waist_belt_bms_heavy_ge_zki01_front
          • Material: waist_belt_heavy_ge_zki01c01_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_ge_zki01c01_u
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_ge_zki01_cover
          • Material: boot_tall_heavy_ge_zki01c01_u