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Portrait

Captain Sero

Level 40 | Elite | Tech Gladiator


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Electro Dart
2m 0s4s cast30 m300100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m250100%

Sundering Strike

FQN: abl.​npc.​ability.​saber.​sundering_strike

Sundering Strike
4.5sinstant4 m200100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m170100%

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm

Blade Storm
8sinstant10 m150100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​npc.​ability.​saber.​overhead_slash

Overhead Slash
9sinstant4 m100100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.pirate_captain_hoth_rep_arc

Starts conversation: cnv.location.hoth.world.republic.cold_war.pirate_captain

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc04
  • Material: head_human_bmn_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a01_goatee
  • + facehair_human_bmn_caucasian_a01_chops
  • Material: facehair_human_non_a01_v01_m
skincolor[empty]
haircolor
 haircolor_human_non_h02_p
    eyecolor
     eyecolor_human_non_h03_s
      complexioncomp_human_non_c29_m
        agescar_human_non_c02_u
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_med_ge_a19_back
          • + chest_baggy_bmn_med_ge_a19_collar
          • + chest_baggy_bmn_med_ge_a19_shld
          • Material: chest_baggy_med_ge_a19mercenary01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a19mercenary01_u_v01
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_med_ge_a19_forearm
          • Material: hand_glove_med_ge_a19mercenary01_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a19_front
          • + waist_belt_bmn_med_ge_a19_back
          • Material: waist_belt_med_ge_a19mercenary01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a19mercenary01_m_v01
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_med_ge_a19_shin
          • Material: boot_tall_med_ge_a19mercenary01_u