1. NPCs
  2. flashpoint
  3. star_fortress
  4. trash
  5. solo
  6. zakuul_comms_officer
Portrait

Eternal Empire Comms Officer

Level 65 | Strong | Imperial Lieutenant


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany400100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m20070%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m150100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m10060%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m100100%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_african_a05
  • Material: head_human_african_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bfb_archetype
  • + face_gehathair01_bfb_med_ge_a10_mic
  • Material: face_gehat01_med_ge_a10impofficer02_f_v01
hairhair_human_bfb_mtx_a02
  • Material: hair_human_mtx_a02_v01_f
facehair[empty]
haircolor[empty]
eyecolor[empty]
complexioncomp_human_non_c31_f
    ageage_non_non_mid01_f
      Body details
      SlotDetails
      chestchest_tight_bfb_archetype
      • + chest_tight_bfb_light_ge_a13_loin
      • + chest_tight_bfb_light_ge_a13_shld
      • + chest_tight_bfb_light_ge_a13_chest
      • Material: chest_tight_light_ge_a13impcitizen02_f
      bracerbracer_short_bfb_archetype
      • Material: bracer_short_heavy_ge_a04reptrooper01_u_v02
      handhand_naked_bfb_archetype
      • Material: hand_naked_african_young_a01c01_bfb
      • Skin slot 0: hand_naked_african_young_a01c01_bfb
      • Skin color is hued into slot: 0
      waistwaist_belt_bfb_archetype
      • + waist_belt_bfb_med_sp_a04_front
      • Material: waist_belt_med_sp_a04c05_u
      legleg_pant_bfb_archetype
      • Material: leg_pant_med_ge_a14military01_f_v02
      bootboot_tall_bfb_archetype
      • Material: boot_tall_light_sm_mtx01c01_u