1. NPCs
  2. operation
  3. yavin_4
  4. story
  5. cine
  6. cine_atst2_clone01
Portrait

Sword Squadron Unit 2

Level 60 | Champion | Walker


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriority

[trigger_20_health]

Ability must be set in pkgabilitiestable. At health threshold, NPC is instructed to execuite the HYD hook for that health percent. HYD script must be set on SPN spec of NPC.

FQN: abl.​npc.​ability.​utility.​trigger_20_health

[trigger_20_health]
50m 0sinstant100 m0700

[change_target]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​change_target

[change_target]
20sinstant70 m0500

[setup_gravity_missile]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​setup_gravity_missile

[setup_gravity_missile]
40sinstant70 m0200

Rain of Missiles

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​aoe_missile_attack

Rain of Missiles
20sinstant100 m0190

Missile

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​missile_attack

Missile
15sinstant70 m0180

Ground Burst Missile

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​gtaoe_missile_attack

Ground Burst Missile
8sinstant70 m0170

Missiles

(Standard attack for AT-ST)

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​flurry

Missiles
1.5sinstant70 m0100

Missile Bombardment

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​enrage_attack

Missile Bombardment
none5m 0s channel100 m21000

Interaction

Metadata

Appearance

3D model
Details
SlotDetails
creatureatst_atst_a02
  • Material: atst_atst_a01_v02
All NPCs with this appearance (3)