1. NPCs
  2. exp
  3. uprisings
  4. denova
  5. trench_runner
  6. republic_commander
Portrait

Republic Commander <Rike's Raiders>

Level 75 | Elite | Aegis


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Holo Decoys

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo Decoys
3m 0sinstantany30100%

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany20100%

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant10 m010%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_african_a01
  • Material: head_zabrakimp_bmf_african_a01c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bmf_non_a02_base
  • + hair_zabrakimp_bmf_non_a02_front
  • Material: hair_zabrakimp_african_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor[empty]
haircolor[empty]
eyecolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_baggy_bmf_archetype
  • + chest_baggy_bmf_med_ge_a02_shld
  • + chest_baggy_bmf_med_ge_a02_collar
  • + chest_baggy_bmf_med_ge_a02_strap
  • Material: chest_baggy_med_ge_a02repofficer02_m
handhand_glove_bmf_archetype
  • Material: hand_glove_med_ge_a02repofficer02_u
waistwaist_belt_bmf_archetype
  • Material: waist_belt_med_ge_a02repofficer02_u
legleg_pant_bmf_archetype
  • Material: leg_pant_med_ge_a02repofficer02_m_v01
bootboot_tall_bmf_archetype
  • + boot_tall_bmf_med_ge_a02_cuff
  • Material: boot_tall_med_ge_a02repofficer02_u