1. NPCs
  2. flashpoint
  3. manaan
  4. republic
  5. reward_vendor
Portrait

Bakmar <Flashpoint Vendor>

Level 55 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Vendor information
  • pkg.vendor.flashpoint.manaan.token
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_selkath_bmn_non_a02
  • Material: head_selkath_bmn_non_a02_v03
  • Eye material: eye_selkath_non_a02_v03
Body details
SlotDetails
chestchest_baggy_bmn_archetype
  • Material: chest_baggy_med_jw_a08c01_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_tr_a11c01_u_v01
waistwaist_belt_bmn_archetype
  • Material: waist_belt_light_jw_a01c03_u
legleg_skirt_bmn_archetype
  • Material: leg_skirt_light_jw_a01c02_u_v02
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_tier_a02_shin
  • Material: boot_tall_heavy_tr_tier_a02c01_u
All NPCs with this appearance (4)