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  7. outpost_dram_officer
Portrait

Outpost Dram Officer

Level 33 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bfb_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfb_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bfb_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_non_h16_p
       skincolor_human_non_h22_p
        eyecolor
        (one of 3)
         eyecolor_human_non_h02_s
           eyecolor_human_non_h03_s
             eyecolor_human_non_h04_s
              complexion
              (one of 3)
              comp_human_non_c31_f
                comp_human_non_c07_f
                  comp_human_non_c20_f
                    facepaint
                    (one of 3)
                    makeup_human_non_c02_f
                      makeup_human_non_c01_f
                        makeup_human_non_c07_f
                          age
                          (one of 2)
                          age_non_non_mid01_f
                            age_non_non_none_u
                              Body details
                              SlotDetails
                              chestchest_tight_bfb_archetype
                              • + chest_tight_bfb_med_ge_a10_collar
                              • Material: chest_tight_med_ge_a10impofficer01_f
                              bracerbracer_short_bfb_archetype
                              • Material: bracer_short_med_ge_a10impofficer01_u_v01
                              handhand_glove_bfb_archetype
                              • Material: hand_glove_med_ge_a10impofficer01_u
                              waistwaist_belt_bfb_archetype
                              • Material: waist_belt_med_ge_a10impofficer01_u
                              legleg_pant_bfb_archetype
                              • Material: leg_pant_med_ge_a10impofficer01_f_v01
                              bootboot_tall_bfb_archetype
                              • Material: boot_tall_med_ge_a10impofficer01_u