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Portrait

Imperial Counterspy

Level 80 | Standard | Triggerman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stealth

FQN: abl.​npc.​ability.​tech.​tech_stealth

Stealth
15sinstantany900100%

Ambush Blast

A short-range shot at the target's head that deals heavy damage. Only useable from stealth.

FQN: abl.​npc.​ability.​pistol.​surprise_headshot

Ambush Blast
30sinstant10 m500100%

Sucker Punch

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_knockback

Sucker Punch
15sinstant4 m50100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Flash Grenade
2m 0sinstant30 m4050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.5s cast30 m0200%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809, 2482300085211428960

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bfn_archetype
  • Material: face_gehelmet01_heavy_ge_a11impheavy02_u
hairhair_human_bfn_non_a10
  • Material: hair_human_non_a10_v01_f
skincolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_armor01_bfn_archetype
  • + chest_armor01_bfn_med_ge_a11_back
  • + chest_armor01_bfn_med_ge_a11_shld
  • Material: chest_armor_heavy_ge_a11impheavy01_f
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
handhand_glove_bfn_archetype
  • + hand_glove_bfn_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_med_ge_a11_front
  • Material: waist_belt_heavy_ge_a11impheavy01_u
legleg_armor02_bfn_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy01_f_v02
bootboot_tall_bfn_archetype
  • Material: boot_tall_heavy_ge_a11impheavy01_u
3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc02
  • Material: head_human_bms_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet01_bms_archetype
  • + face_gehelmet01_bms_med_ge_a11_rim
  • Material: face_gehelmet01_heavy_ge_a11impheavy01_u
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
agescar_human_non_c03_u
    Body details
    SlotDetails
    chestchest_armor01_bms_archetype
    • + chest_armor01_bms_med_ge_a11_back
    • + chest_armor01_bms_med_ge_a11_shld
    • Material: chest_armor_heavy_ge_a11impheavy01_m
    bracerbracer_short_bms_archetype
    • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
    handhand_glove_bms_archetype
    • + hand_glove_bms_med_ge_a11_forearm
    • Material: hand_glove_heavy_ge_a11impheavy01_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_ge_a11_front
    • Material: waist_belt_heavy_ge_a11impheavy01_u
    legleg_armor02_bms_archetype
    • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
    bootboot_tall_bms_archetype
    • Material: boot_tall_heavy_ge_a11impheavy01_u