1. NPCs
  2. exp
  3. uprisings
  4. coruscant
  5. divided_we_fall
  6. boss
  7. security_lieutenant
Portrait

Lieutenant Raena

Level 75 | Champion | Ranged


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_lieutenant.​high_impact_round

High Impact Round
20sinstant30 m900100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_lieutenant.​full_auto

Full Auto
20s4s channel50 m800100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_lieutenant.​explosive_round

Explosive Round
20sinstant30 m700100%

Thermal Grenade

Throw a thermal grenade at your target that deals heavy damage to target and adjacent targets.

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_lieutenant.​thermal_grenade

Thermal Grenade
15sinstant30 m600100%

Shield Knockback Blast

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_lieutenant.​shield_knockback_blast

Shield Knockback Blast
20s3s cast5 m500100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​uprisings.​coruscant.​divided.​boss.​security_lieutenant.​flurry

Ranged Attack
1.5sinstant60 m400100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 154578349802304063, 5194695669827678456, 11123086626378628098

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bfs_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
[empty]
faceface_trhelmet08_bfs_archetype
  • Material: face_trhelmet08_med_tr_a11c01_u
hairhair_human_bfs_non_a10
  • Material: hair_human_non_a10_v01_f
skincolor
(one of 2)
 skincolor_human_caucasian_h02_p
    [empty]
    haircolor
    (one of 2)
     haircolor_human_non_h12_p
      [empty]
      eyecolor
      (one of 2)
       eyecolor_human_non_h03_s
        [empty]
        complexion
        (one of 2)
        comp_human_non_eyebrow02_f
          [empty]
          age[empty]
          Body details
          SlotDetails
          chestchest_tight_bfs_archetype
          • + chest_tight_bfs_med_ge_a14_collar
          • + chest_tight_bfs_med_ge_a14_arm
          • + chest_tight_bfs_med_ge_a14_chest
          • Material: chest_tight_med_ge_a14military01_f
          bracerbracer_short_bfs_archetype
          • Material: bracer_short_med_ge_a14military01_u_v02
          handhand_gauntlet_bfs_archetype
          • + hand_gauntlet_bfs_med_ge_a14_pouch
          • Material: hand_gauntlet_med_ge_a14military01_u
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_med_ge_a14_back
          • + waist_belt_bfs_med_ge_a14_sling
          • + waist_belt_bfs_med_ge_a14_front
          • Material: waist_belt_med_ge_a14military01_u
          legleg_pant_bfs_archetype
          • Material: leg_pant_med_ge_a14military01_f_v02
          bootboot_tall_bfs_archetype
          • + boot_tall_bfs_med_ge_a14_cuff
          • Material: boot_tall_med_ge_a14military01_u