1. NPCs
  2. test
  3. micrawford
  4. example_quest
  5. dr_wurzdood
Portrait

[dr_wurzdood]

Level 1-10 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Starts conversation: cnv.test.micrawford.example_quest2.convo_dr_wurzdood

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_caucasian_h11_p
    haircolor
     haircolor_human_non_h07_p
      agescar_human_non_c09_u
        Body details
        SlotDetails
        chestchest_trench_bmn_archetype
        • + chest_trench_bmn_med_sp_a05_back
        • + chest_trench_bmn_med_sp_a05_shld
        • Material: chest_trench_med_sp_a05c01_u
        handhand_cyborg01_bmn_archetype
        • Material: hand_cyborg01_med_ge_cy03c01_u
        legleg_pant_bmn_archetype
        • Material: leg_pant_light_sp_a11c01_u_v01
        bootboot_cyborg02_bmn_archetype
        • Material: boot_cyborg02_med_ge_cy06c01_u