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  7. trainer_harvesting_bioanalysis
Portrait

[trainer_harvesting_bioanalysis] <Bioanalysis (Gathering Trainer)>

Level 24 | Standard | Vendor


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Bioanalysis

Bioanalysis is the practice of collecting genetic material from creatures and vegetation. Genetic materials include cell fibers, bacterial strains, toxic extracts and medicinal fluids. Biochemists use these materials to create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and regulating brain stem functions. The crafting skill Biochem utilizes Bioanalysis resources. Bioanalysts can send their companions on missions to gather resources.

Recommended Crafting Skills: Biochem.

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​bioanalysis

Bioanalysis
Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfb_non_a04
  • + hair_human_bfb_non_a04_ponytail
  • Material: hair_human_non_a04_v01_f
skincolor
 skincolor_human_non_h36_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c03_f
          facepaintmakeup_human_non_c08_f
            ageage_non_non_mid01_f
              Body details
              SlotDetails
              chestchest_robe01_bfb_archetype
              • Material: chest_robe01_light_ge_a29doctor03_f
              bracerbracer_short_bfb_archetype
              • Material: bracer_short_light_ge_a29doctor03_u_v01
              handhand_gauntlet_bfb_archetype
              • + hand_gauntlet_bfb_light_ge_a29_forearm
              • Material: hand_gauntlet_light_ge_a29doctor03_u
              waistwaist_belt_bfb_archetype
              • Material: waist_belt_light_ge_a29doctor03_u
              legleg_pant_bfb_archetype
              • Material: leg_pant_light_ge_a29doctor03_f_v01
              bootboot_tall_bfb_archetype
              • + boot_tall_bfb_light_ge_a29_shin
              • Material: boot_tall_light_ge_a29doctor03_u
              All NPCs with this appearance (3)