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  6. scripted_republic_vulture_scout
Portrait

Republic Vulture Scout

Level 35 | Standard | Berserker


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany30100%

Whirling Assault

Hits enemies within melee range inflicting moderate damage to each.

FQN: abl.​npc.​ability.​saber.​whirling_assault

Whirling Assault
20sinstant4 m025%

Vicious Slash

Vicious weapon strike that deals high damage to a single target.

FQN: abl.​npc.​ability.​saber.​vicious_slash

Vicious Slash
6sinstant4 m050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_african_a01
  • Material: head_human_bma_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a02
  • Material: head_human_bma_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a03
  • Material: head_human_bma_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_african_a04
  • Material: head_human_bma_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bma_archetype
  • + face_gehelmet23_bma_med_ge_a01_goggles
  • Material: face_gehelmet23_med_ge_a01repsoldier04_u
hairhair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
(one of 4)
 skincolor_human_non_h06_p
     skincolor_human_non_h05_p
       skincolor_human_non_h03_p
         skincolor_human_non_h01_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 3)
              comp_human_non_c20_m
                comp_human_non_c29_m
                  comp_human_non_c16_m
                    Body details
                    SlotDetails
                    chestchest_trencharmor_bma_archetype
                    • + chest_trencharmor_bma_heavy_tr_a06_back
                    • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
                    bracerbracer_short_bma_archetype
                    • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
                    handhand_gauntlet_bma_archetype
                    • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
                    waistwaist_belt_bma_archetype
                    • Material: waist_belt_heavy_ge_a06reptrooper02_u
                    legleg_pant_bma_archetype
                    • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
                    bootboot_tall_bma_archetype
                    • + boot_tall_bma_heavy_tr_a06_shin
                    • Material: boot_tall_heavy_ge_a06reptrooper02_u
                    All NPCs with this appearance (3)