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  9. the_lurker
Portrait

Lurker

Level 52 | Elite | Vigilant


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Dash

FQN: abl.​npc.​ability.​buff.​dash

Dash
15sinstant5-100 m80100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m60100%

Low Slash

Slashes the target low, dealing <<1>> weapon damage and incapacitating the target for 3.5 seconds. Damage causes this effect to end prematurely. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​low_slash_electrostaff

Low Slash
15sinstant4 m60150%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Thrash

Strikes the target twice, dealing melee damage on both hits.

FQN: abl.​npc.​ability.​pole.​double_strike_single_target

Thrash
4.5sinstant4 m0150%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.lurker_makeb

Starts conversation: cnv.exp.01.makeb.world.imperial.the_lurker.the_lurker

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a05
  • Material: head_human_bmn_non_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
skincolor
 skincolor_human_non_h15_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c20_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_light_ge_a12_collar
            • + chest_baggy_bmn_light_ge_a12_loinlight
            • Material: chest_baggy_light_ge_a12impcitizen02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_light_ge_a12impcitizen02_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_light_ge_a12_back
            • Material: hand_gauntlet_light_ge_a12impcitizen02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_light_ge_a12_front
            • + waist_belt_bmn_light_ge_a12_back
            • Material: waist_belt_light_ge_a12impcitizen02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_light_ge_a12impcitizen02_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_light_ge_a12_shin
            • Material: boot_tall_light_ge_a12impcitizen02_u
            All NPCs with this appearance (2)