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Portrait

Hunting Lodge Guard

Level 74-75 | Standard | Staff Warrior


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Maul

High damage melee attack that can only be used against incapacitated targets. Requires double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​maul

Maul
6sinstant4 m500100%

Backhand

FQN: abl.​npc.​ability.​saber.​backhand

Backhand
30sinstant4 m400100%

Spinning Strikes

Strike out at all nearby enemies, dealing moderate damage to all targets within melee range each second. Requires a double-bladed lightsaber.

FQN: abl.​npc.​ability.​pole.​spinning_strikes

Spinning Strikes
20s6s channel4 m300100%

Surge

FQN: abl.​npc.​ability.​pole.​surge

Surge
60s1.5s cast4 m200100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m100100%

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​npc.​ability.​pole.​double_strike

Double Strike
4.5sinstant4 m50100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a06
  • Material: head_human_non_npc06_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet86_bfs_archetype
  • Material: face_gehelmet86_light_ge_a74c02_u
hairhair_human_bfs_non_a27
  • Material: hair_human_non_a27_v01
facehair[empty]
skincolor
 skincolor_human_non_h11_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_eyebrow02_f
          facepaintmakeup_human_non_c09_f
            ageage_non_non_old01_f
              Body details
              SlotDetails
              chestchest_tight_bfs_archetype
              • + chest_tight_bfs_med_ge_a112_arm
              • + chest_tight_bfs_med_ge_a112_armor
              • + chest_tight_bfs_med_ge_a112_loin
              • + chest_tight_bfs_med_ge_a112_shoulder
              • Material: chest_tight_med_ge_a112c01_u
              handhand_glove_bfs_archetype
              • + hand_glove_bfs_light_jw_a05_wrist
              • Material: hand_glove_light_jw_a05c01_u
              waistwaist_belt02_bfs_archetype
              • + waist_belt02_bfs_med_ge_a112_belt
              • + waist_belt02_bfs_med_ge_a112_side
              • Material: waist_belt02_med_ge_a112c01_u
              legleg_pant_bfs_archetype
              • Material: leg_pant_med_ge_mtx121c01_u
              bootboot_tall03_bfs_archetype
              • + boot_tall03_bfs_med_jw_mtx12_shinguard
              • Material: boot_tall03_med_jw_mtx12c01_u
              All NPCs with this appearance (3)