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  3. taris_imperial
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  7. fellwater_scientist
Portrait

Fellwater Scientist

Level 33 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bma_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair
(one of 4)
[no archetype]
  • + facehair_human_bma_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bma_caucasian_a03_goatee
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h27_p
     skincolor_human_non_h34_p
       skincolor_human_non_h25_p
        haircolor
        (one of 3)
         haircolor_human_non_h01_p
           haircolor_human_non_h11_p
             haircolor_human_non_h06_p
              eyecolor
              (one of 2)
               eyecolor_human_non_h02_s
                 eyecolor_human_non_h03_s
                  complexion
                  (one of 3)
                  comp_human_non_c01_m
                    comp_human_non_c07_m
                      comp_human_non_c20_m
                        age
                        (one of 2)
                        age_non_non_old01_m
                          age_non_non_none_u
                            Body details
                            SlotDetails
                            chestchest_tight_bma_archetype
                            • Material: chest_tight_med_ge_a10impofficer01_m
                            bracerbracer_short_bma_archetype
                            • Material: bracer_short_med_ge_a10impofficer01_u_v01
                            handhand_glove_bma_archetype
                            • Material: hand_glove_med_ge_a10impofficer01_u
                            waistwaist_belt_bma_archetype
                            • Material: waist_belt_med_ge_a10impofficer01_u
                            legleg_pant_bma_archetype
                            • Material: leg_pant_med_ge_a10impofficer01_m_v01
                            bootboot_tall_bma_archetype
                            • Material: boot_tall_med_ge_a10impofficer01_u