1. NPCs
  2. exp
  3. seasons
  4. 02
  5. ep_01
  6. boss
  7. zakuul_walker_skytrooper_heavy_rocket
Portrait

Rocket Skytrooper

Level 65-70 | Standard | Heavy Assault Droid


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[walker_taunt]

FQN: abl.​exp.​seasons.​02.​ep_01.​mob.​skytrooper_heavy_launcher.​walker_taunt

[walker_taunt]
5.9sinstant150 m99100%

Fire Rocket

FQN: abl.​exp.​seasons.​02.​ep_01.​mob.​skytrooper_heavy_launcher.​fire_rocket_lock_required

Fire Rocket
noneinstant100 m90100%

Target Lock

FQN: abl.​exp.​seasons.​02.​ep_01.​mob.​skytrooper_heavy_launcher.​walker_only_targeting_lock

Target Lock
none6s cast150 m80100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Details
SlotDetails
creaturebms_skytrooper_a01
  • Material: bms_skytrooper_a01_c04
All NPCs with this appearance (5)