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Portrait

Treacherous Republic Recruit

Level 14-16 | Weak | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhgoggles01_bma_archetype
  • Material: face_bhgoggles01_heavy_bh_a03c02_u
hair
(one of 3)
hair_human_bma_non_a05
  • Material: hair_human_non_a05_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
[no archetype]
  • Material: hair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h27_p
     skincolor_human_non_h22_p
      haircolor
       haircolor_human_non_h02_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_c06_m
            facepainttattoo_human_non_bh04_u
              Body details
              SlotDetails
              chestchest_armor01_bma_archetype
              • Material: chest_armor01_heavy_ge_a11impheavy05_u
              bracerbracer_short_bma_archetype
              • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
              handhand_glove_bma_archetype
              • Material: hand_glove_heavy_ge_a11impheavy05_u
              waistwaist_belt_bma_archetype
              • + waist_belt_bma_med_ge_a11_front
              • + waist_belt_bma_med_ge_a11_back
              • Material: waist_belt_heavy_ge_a11impheavy05_u
              legleg_armor02_bma_archetype
              • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
              bootboot_tall_bma_archetype
              • + boot_tall_bma_med_ge_a11_shin
              • Material: boot_tall_heavy_ge_a11impheavy05_u