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  2. test
  3. qa
  4. kfisher
  5. lightgunman
Portrait

[lightgunman]

Level 1-10 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bfn_archetype
  • + face_gehelmet09_bfn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c02_f
          facepaintmakeup_human_non_c04_f
            Body details
            SlotDetails
            chestchest_tight_bfn_archetype
            • + chest_tight_bfn_med_tr_a01_pocket
            • + 1001418 – not found
            • Material: chest_tight_med_ge_a01repsoldier02_f
            bracerbracer_short_bfn_archetype
            • Material: bracer_short_med_ge_a01repsoldier02_u_v01
            handhand_gauntlet_bfn_archetype
            • + hand_gauntlet_bfn_med_tr_a01_front
            • Material: hand_gauntlet_med_ge_a01repsoldier02_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_ge_a01repsoldier02_f_v01
            bootboot_tall_bfn_archetype
            • + 1002284 – not found
            • + 1143073 – not found
            • Material: boot_tall_med_ge_a01repsoldier02_u
            All NPCs with this appearance (2)
            3D model
            Facial details
            SlotDetails
            headhead_human_bfn_african_a01
            • Material: head_human_african_a01c01_f
            • Eye material: eye_human_non_a01_c01
            • Skin color is hued into slot: 0
            faceface_gehelmet09_bfn_archetype
            • + face_gehelmet09_bfn_med_ge_a01_visor
            • Material: face_gehelmet09_med_ge_a01repsoldier02_u
            skincolor
             skincolor_human_non_h05_p
              haircolor
               haircolor_human_non_h11_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexioncomp_human_non_c04_f
                    facepaintmakeup_human_non_c04_f
                      Body details
                      SlotDetails
                      chestchest_tight_bfn_archetype
                      • + chest_tight_bfn_med_tr_a01_pocket
                      • + 1001418 – not found
                      • Material: chest_tight_med_ge_a01repsoldier02_f
                      bracerbracer_short_bfn_archetype
                      • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                      handhand_gauntlet_bfn_archetype
                      • + hand_gauntlet_bfn_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                      legleg_pant_bfn_archetype
                      • Material: leg_pant_med_ge_a01repsoldier02_f_v01
                      bootboot_tall_bfn_archetype
                      • + 1002284 – not found
                      • + 1143073 – not found
                      • Material: boot_tall_med_ge_a01repsoldier02_u
                      All NPCs with this appearance (2)