1. NPCs
  2. cinematic_extras
  3. imperial
  4. imperial_citizen_c
Portrait

[imperial_citizen_c]

Level 1 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_caucasian_npc02
  • Material: head_human_bma_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
[empty]
[empty]
[empty]
hair
(one of 4)
hair_human_bma_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bma_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bma_non_a17_main
  • Material: hair_human_non_a17_m_v01
hair_human_bma_non_a13
  • Material: hair_human_non_a13_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[empty]
[empty]
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h02_p
                 haircolor_human_non_h11_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c29_m
                        comp_human_non_c05_m
                          comp_human_non_c25_m
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_baggy_bma_archetype
                                • + chest_baggy_bma_light_ge_a12_loinlight
                                • Material: chest_baggy_light_ge_a12impcitzen04_m
                                bracerbracer_short_bma_archetype
                                • Material: bracer_short_light_ge_a12impcitizen04_u_v02
                                handhand_gauntlet_bma_archetype
                                • + hand_gauntlet_bma_light_ge_a12_back
                                • Material: hand_gauntlet_light_ge_a12impcitizen04_u
                                waistwaist_belt_bma_archetype
                                • + waist_belt_bma_light_ge_a12_front
                                • + waist_belt_bma_light_ge_a12_back
                                • Material: waist_belt_light_ge_a12impcitizen04_u
                                legleg_pant_bma_archetype
                                • Material: leg_pant_light_ge_a12impcitizen04_m_v01
                                bootboot_tall_bma_archetype
                                • + boot_tall_bma_light_ge_a12_shin
                                • Material: boot_tall_light_ge_a12impcitizen04_u
                                All NPCs with this appearance (3)