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Portrait

Revanite Convert

Level 57 | Weak | Patriot


Attributes

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m50100%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany50100%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m070%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round

Explosive Round
6sinstant30 m075%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstantany0100%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor[empty]
haircolor
 haircolor_human_non_h12_p
    eyecolor
     eyecolor_human_non_h04_s
      complexioncomp_human_non_c05_m
        ageage_non_non_mid01_m
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_med_ge_a02_collar
          • + chest_baggy_bmn_med_ge_a02_strap
          • + chest_baggy_bmn_med_ge_a02_shld
          • Material: chest_baggy_med_ge_a02repofficer02_m
          handhand_naked_bmn_archetype
          • Material: hand_naked_asian_young_a01c01_bmn
          • Skin slot 0: hand_naked_asian_young_a01c01_bmn
          • Skin color is hued into slot: 0
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a02_back
          • + waist_belt_bmn_med_ge_a02_front
          • Material: waist_belt_med_ge_a02repofficer02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a02repofficer02_m_v02
          bootboot_tall_bmn_archetype
          • Material: boot_tall_med_ge_a02repofficer02_u