1. NPCs
  2. qtr
  3. flashpoint
  4. korriban
  5. imperial
  6. difficulty_2
  7. boss
  8. boss_three
  9. boss_three
Portrait

Commander Jensyn <Republic Invasion Leader>

Level 60 | Champion | Boss


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (17)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[dispense_droid]

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​dispense_droid

[dispense_droid]
60sinstant10 m1950100%

[dispense_droid_hard]

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​dispense_droid_hard

[dispense_droid_hard]
15sinstant10 m1950100%

Saber Reflect

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​saber_reflect

Saber Reflect
30s17s channel70 m1900100%

[health_threshold_2]

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​logic.​health_threshold_2

[health_threshold_2]
8m 20sinstantany1900100%

[health_threshold_1]

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​logic.​health_threshold_1

[health_threshold_1]
8m 20sinstantany1900100%

Twin Saber Throw

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​dual_saber_throw

Twin Saber Throw
10sinstant30 m1100100%

Master Strike

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​master_strike

Master Strike
15s3s channel4 m175100%

Slash

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​flurry

Slash
noneinstant4 m110100%

Marked

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​leap

Marked
noneinstant60 m2100100%

[flurry_blocker]

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​flurry_blocker

[flurry_blocker]
noneinstant90 m2, 35100%

Force Unleashed

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​youre_already_dead

Force Unleashed
noneinstant50 m3500100%

Awe

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​awe

Awe
10sinstantany4500100%

Interaction

Char ref: chr.commander_jensyn

Loot information

Loot package: 4097598493486977812, 15166529875228656437, 1519055067425086355, 5716446742446699584, 13978818759485537071, 10079383009607593991

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a05
  • Material: head_human_bms_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_asian_h07_p
    eyecolor
     eyecolor_human_non_h08_s
      complexioncomp_human_non_eyebrow09_m
        agescar_human_non_c04_u
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_heavy_jk_a15_hooddown
          • + chest_tight_bms_heavy_jk_a15_vest
          • + chest_tight_bms_heavy_jk_a15_shld
          • Material: chest_tight_heavy_jk_a15c01_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_jk_a15c01_u_v01
          handhand_glove_bms_archetype
          • + hand_glove_bms_heavy_jk_a15_forearm
          • Material: hand_glove_heavy_jk_a15c01_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_jk_a14_front
          • Material: waist_belt_heavy_jk_a14c01_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_jk_a15c01_u_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_jk_a15_cover
          • Material: boot_tall_heavy_jk_a15c01_u
          All NPCs with this appearance (3)