1. NPCs
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. imperial
  7. imperial_cold_assault_saboteur
Portrait

Imperial Cold Assault Saboteur

Level 37 | Elite | Cyber Specialist


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grav Round

FQN: abl.​npc.​ability.​cannon.​grav_round

Grav Round
6s2.5s cast30 m90100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m60100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m50100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m45100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m40100%

Hail Of Bolts

FQN: abl.​npc.​ability.​cannon.​hail_of_bolts

Hail Of Bolts
20s6s channel30 m30100%

Holo Decoys

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo Decoys
3m 0sinstantany25100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_caucasian_a06
  • Material: head_human_caucasian_a06c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bfs_archetype
  • + face_gehathair01_bfs_med_ge_a10_mic
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair[no archetype]
  • + facehair_human_bfs_caucasian_tr_cyber03_brow02
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_human_caucasian_h02_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_sith_non_h02_s
        complexioncomp_human_non_c31_f
          Body details
          SlotDetails
          chestchest_tight_bfs_archetype
          • + chest_tight_bfs_med_ge_a09_strap
          • + chest_tight_bfs_med_ge_a09_chest
          • Material: chest_tight_med_ge_a09impsoldier04_f
          bracerbracer_short_bfs_archetype
          • Material: bracer_short_med_ge_a10impofficer02_u_v01
          handhand_glove_bfs_archetype
          • + hand_glove_bfs_med_ge_a10_wrist
          • Material: hand_glove_med_ge_a10impofficer02_u
          waistwaist_belt_bfs_archetype
          • + waist_belt_bfs_med_ge_a10_front
          • + waist_belt_bfs_med_ge_a10_back
          • Material: waist_belt_med_ge_a10impofficer02_u
          legleg_pant_bfs_archetype
          • Material: leg_pant_med_ge_a10impofficer02_f_v02
          bootboot_tall_bfs_archetype
          • + boot_tall_bfs_med_ge_a10_shin
          • Material: boot_tall_med_ge_a10impofficer02_u