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Portrait

Tilian Moravai <Armormech (Crafting Trainer)>

Level 45-60 | Elite | Trainer


Attributes

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for a Companion

FQN: abl.​flurry.​cc.​ranged

Ranged Attack
noneinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Gives codex entry:

Armormech

Armormech is the ability to work with hard metals, alloys and synthetic materials to construct endurance armorings and armor for non-Force users. Armorings are upgrade modifications that augment combat ability. Vendor-purchased fluxes are used during the armor creation process to refine the materials to ensure suitability. Armormechs can reverse engineer their crafted armor and possibly discover new ways to improve armor creation. The gathering skill Scavenging provides crafting resources for Armormech.

Armormechs can also craft mastery, shield and absorb augments. These can be installed in any item that has an augment slot.

Recommended Gathering Skills: Scavenging (Scavenged Metals and Compounds), Slicing (Sliced Tech Parts).

Recommended Mission Skills: Underworld Trading (Underworld Metals).

Category: Crew Skills

XP Level: 4

FQN: cdx.​crew_skills.​armormech

Armormech
Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a02
  • Material: head_zabrakimp_asian_a02c01_f
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bfs_non_a07
  • Material: hair_zabrak_non_a07_v01_f
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_african_h04_p
    eyecolor
     eyecolor_zabrak_non_h01_s
      complexioncomp_zabrak_non_c29_f
        Body details
        SlotDetails
        chestchest_baggy_bfs_archetype
        • + chest_baggy_bfs_heavy_ge_a18_back
        • Material: chest_baggy_heavy_ge_a18mercenary04_f
        bracerbracer_short_bfs_archetype
        • Material: bracer_short_heavy_ge_a18mercenary04_u_v01
        handhand_gauntlet_bfs_archetype
        • + hand_gauntlet_bfs_heavy_ge_a18_forearm
        • Material: hand_gauntlet_heavy_ge_a18mercenary02_u
        waistwaist_belt_bfs_archetype
        • + waist_belt_bfs_heavy_ge_a18_front
        • + waist_belt_bfs_heavy_ge_a18_back
        • Material: waist_belt_heavy_ge_a18mercenary04_u
        legleg_pant_bfs_archetype
        • Material: leg_pant_heavy_ge_a18mercenary04_f_v02
        bootboot_tall_bfs_archetype
        • + boot_tall_bfs_heavy_ge_a18_shin
        • Material: boot_tall_heavy_ge_a18mercenary04_u
        All NPCs with this appearance (2)