1. NPCs
  2. cinematic_extras
  3. republic
  4. republic_trooper_c
Portrait

[republic_trooper_c]

Level 1 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet23_bmn_archetype
  • Material: face_gehelmet23_heavy_ge_a05reptrooper01_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h29_p
     skincolor_human_non_h35_p
       skincolor_human_non_h22_p
         skincolor_human_non_h33_p
          eyecolor
          (one of 3)
           eyecolor_human_non_h02_s
             eyecolor_human_non_h04_s
               eyecolor_human_non_h03_s
                complexion
                (one of 2)
                comp_human_non_c29_m
                  comp_human_non_c20_m
                    Body details
                    SlotDetails
                    chestchest_tight_bmn_archetype
                    • + chest_tight_bmn_med_tr_a01_collar
                    • + chest_tight_bmn_med_tr_a01_pocket
                    • + chest_tight_bmn_med_ge_a01_back
                    • Material: chest_tight_med_ge_a01repsoldier02_m
                    bracerbracer_short_bmn_archetype
                    • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                    handhand_gauntlet_bmn_archetype
                    • + hand_gauntlet_bmn_med_tr_a01_front
                    • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                    waistwaist_belt_bmn_archetype
                    • + waist_belt_bmn_med_tr_a01_front
                    • Material: waist_belt_med_ge_a01repsoldier02_u
                    legleg_pant_bmn_archetype
                    • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                    bootboot_tall_bmn_archetype
                    • + boot_tall_bmn_med_tr_a01_shin
                    • Material: boot_tall_med_ge_a01repsoldier02_u
                    All NPCs with this appearance (6)