1. NPCs
  2. event
  3. bounty_hunting
  4. shared
  5. clients
  6. dromund_kaas_client
Portrait

Officer Manus <Bounty Client>

Level 15 | Strong | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.officer_manus

Starts conversation: cnv.event.bounty_hunting.shared.clients.dromund_kaas_client

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a05
  • Material: head_chiss_bmn_caucasian_a05c01
  • Eye material: eye_chiss_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer04_m_v01
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber02_side01
  • Material: facehair_human_non_sw_cyber02_u
skincolor
 skincolor_chiss_african_h01_p
    haircolor
     haircolor_chiss_non_h01_p
      eyecolor
       eyecolor_sith_non_h04_s
        complexioncomp_human_non_eyebrow27_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a10_collar
            • Material: chest_tight_med_ge_a10impofficer04_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a10impofficer02_u_v01
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a10_wrist
            • Material: hand_glove_med_ge_a10impofficer02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a10_back
            • Material: waist_belt_med_ge_a10impofficer02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a10impofficer01_m_v02
            bootboot_tall_bmn_archetype
            • Material: boot_tall_med_ge_a10impofficer04_u