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Portrait

[bms_zabrak]

Level 10 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
skincolor
 skincolor_zabrak_non_h08_p
    facepainttattoo_zabrak_non_good02_u
      Body details
      SlotDetails
      chestchest_armor01_bms_archetype
      • + chest_armor01_bms_heavy_tr_a03_bandoleer
      • + chest_armor01_bms_heavy_tr_a03_shld
      • Material: chest_armor01_heavy_tr_a03c02_m
      1000816 – not found
      handhand_gauntlet_bms_archetype
      • + hand_gauntlet_bms_heavy_tr_a03_back
      • Material: hand_gauntlet_heavy_tr_a03c02_u
      1000816 – not found
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_heavy_tr_a03_front
      • + waist_belt_bms_heavy_tr_a03_back
      • Material: waist_belt_heavy_tr_a03c02_u
      1000816 – not found
      legleg_armor02_bms_archetype
      • Material: leg_armor02_heavy_tr_a03c02_m_v02
      1000816 – not found
      bootboot_tall_bms_archetype
      • + boot_tall_bms_heavy_tr_a03_shin
      • Material: boot_tall_heavy_tr_a03c02_u
      1000816 – not found