1. NPCs
  2. event
  3. bounty_hunting
  4. shared
  5. shady_characters
  6. twilek_male
Portrait

Shady Character

Level 15 | Strong | Melee


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.shady_character_twilek_male

Loot information

Loot package: 8423172084706523212

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bmf_asian_a01
  • Material: head_twilek_bmf_asian_a01_v01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
Body details
SlotDetails
chestchest_trenchtight_bmf_archetype
  • + chest_trenchtight_bmf_heavy_bh_a05_plate
  • Material: chest_trenchtight_heavy_bh_a05c04_m
handhand_glove_bmf_archetype
  • Material: hand_glove_med_ge_a20refugee01_u
waistwaist_belt_bmf_archetype
  • Material: waist_belt_med_ge_a20refugee01_u
legleg_pant_bmf_archetype
  • Material: leg_pant_med_ge_a20refugee02_v02_m
bootboot_tall_bmf_archetype
  • Material: boot_tall_med_ge_a20slave02_u