1. NPCs
  2. location
  3. flashpoint
  4. imperial
  5. black_talon
  6. enemy
  7. difficulty_2
  8. trash
  9. brentaal_star_corporal
Portrait

Brentaal Star Corporal

Level 50 | Strong | Harbinger


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s castany50100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m25100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto

Full Auto
18s4s channel30 m20100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m5100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bms_archetype
  • + face_gehelmet09_bms_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier01_u
hairhair_human_bms_non_a04
  • + hair_human_bms_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
skincolor
 skincolor_human_non_h17_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c05_m
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + 1001418 – not found
          • Material: chest_tight_med_ge_a01repsoldier02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a01repsoldier02_u_v01
          handhand_gauntlet_bms_archetype
          • Material: hand_gauntlet_med_ge_a01repsoldier02_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_tr_a01_front
          • + waist_belt_bms_med_tr_a01_back
          • Material: waist_belt_med_ge_a01repsoldier02_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a01repsoldier02_m_v01
          bootboot_tall_bms_archetype
          • Material: boot_tall_med_ge_a01repsoldier02_u
          All NPCs with this appearance (2)