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Portrait

Sith Marauder

Level 36-37 | Strong | Marauder


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ataru Form

Chance on melee attack to get a second instant melee attack. NOTE - Only use on Elite + Special NPC's.

FQN: abl.​npc.​ability.​saber.​ataru_form

Ataru Form
60sinstantany25100%

Force Scream

Blasts the target with a force-enhanced scream, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​force_scream

Force Scream
12sinstant15 m20100%

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 3 seconds. NOTE - Balanced for Caster NPCs, due to length of the stun.

FQN: abl.​npc.​ability.​force.​electrocution_cast

Electrocution
45s2s cast30 m18100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m15100%

Massacre

Strikes the target with both weapons. For 6 seconds after using Massacre, Ataru Form has an extra 15% chance to trigger an additional weapon swing. Requires two lightsabers, and abl.npc.ability.saber.ataru_form

FQN: abl.​npc.​ability.​saber.​massacre

Massacre
4.5sinstant4 m10100%

Force Grip

FQN: abl.​npc.​ability.​force.​force_grip_boss4

Force Grip
8sinstant30 m8100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9199902464650407457

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bfs_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hair
(one of 2)
hair_human_bfs_non_a08_base
  • + hair_human_bfs_non_a08_backspikes
  • + hair_human_bfs_non_a08_frontspikes
  • Material: hair_human_bf_non_a08_v01_f
hair_human_bfs_non_a08_base
  • + hair_human_bfs_non_a08_frontspikes
  • Material: hair_human_bf_non_a08_v01_f
skincolor
 skincolor_human_non_h14_p
    haircolor
    (one of 2)
     haircolor_human_non_h06_p
       haircolor_human_non_h13_p
        eyecolor
         eyecolor_human_non_h05_s
          complexioncomp_human_non_c24_f
            facepaintmakeup_human_non_c27_f
              Body details
              SlotDetails
              chestchest_baggy_bfs_archetype
              • + chest_baggy_bfs_heavy_sw_a05_shld
              • + chest_baggy_bfs_heavy_sw_a05_collar
              • + chest_baggy_bfs_heavy_sw_a05_chest
              • Material: chest_baggy_heavy_sw_a05c03_f
              bracerbracer_short_bfs_archetype
              • Material: bracer_short_heavy_sw_a05c03_u_v02
              handhand_gauntlet_bfs_archetype
              • + hand_gauntlet_bfs_heavy_sw_a05_back
              • Material: hand_gauntlet_heavy_sw_a05c03_u
              waistwaist_belt_bfs_archetype
              • + waist_belt_bfs_heavy_sw_a05_front
              • + waist_belt_bfs_heavy_sw_a05_back
              • Material: waist_belt_heavy_sw_a05c03_u
              legleg_pant_bfs_archetype
              • Material: leg_pant_heavy_sw_a05c03_f_v02
              bootboot_tall_bfs_archetype
              • + boot_tall_bfs_heavy_sw_a05_shin
              • Material: boot_tall_heavy_sw_a05c03_u