1. NPCs
  2. event
  3. bounty_hunting
  4. shared
  5. crime_bosses
  6. alderaan_crime_boss
Portrait

Claw <Crime Lord>

Level 15-70 | Champion | Alderaanian Outcast


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Summoning Pet

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​summon_adds

Summoning Pet
15sinstant50 m950100%

Grapple

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​grapple_ranged

Grapple
10sinstantany925100%

Cover Dive

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​teleport_to_target_caster

Cover Dive
15sinstantany850100%

Take Portable Cover

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​portable_cover

Take Portable Cover
32.5sinstantany800100%

Sweeping Gunfire

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​sweeping_gunfire

Sweeping Gunfire
20s4.5s channel50 m700100%

Vital Shot

Fires a shot that causes the target to bleed, dealing <<1>> internal damage over <<2[%d/%d/%d]>> seconds.

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​vital_shot

Vital Shot
15sinstant50 m700100%

Flourish Shot

Fires a high-impact shot that deals <<1>> weapon damage and reduces the target's armor by 20% for <<2[%d/%d/%d]>> seconds. Additionally inflicts trauma for <<3>> seconds, reducing all healing the target receives by 20%. Fires both blasters if dual wielding.

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​flourish_shot

Flourish Shot
15sinstant50 m700100%

Smuggler's Luck

Increases the critical hit chance of your next Charged Burst by 100%.

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​smugglers_luck

Smuggler's Luck
60sinstantany600100%

Charged Burst

Fires a series of powerful blasts for <<1>> weapon damage. Can only be used from cover. Fires both blasters if dual wielding.

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​charged_burst

Charged Burst
15s2s cast50 m550100%

Orbital Bombardment

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​orbital_bombardment

Orbital Bombardment
20s3s cast5-50 m500100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​event.​bounty_hunting.​crime_lords.​claw.​flurry

Ranged Attack
noneinstant50 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.claw_of_house_frayus

Starts conversation: cnv.event.bounty_hunting.shared.crime_bosses.alderaan_crime_boss

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a08_mohawk
  • + hair_human_bmn_non_a08_sideburns
  • Material: hair_human_non_a08_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a01_goatee
  • + facehair_human_bmn_caucasian_a01_mustache
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_human_caucasian_h01_p
    haircolor
     haircolor_human_non_h05_p
      complexioncomp_human_non_eyebrow12_m
        facepainttattoo_human_non_bh07_m
          agescar_human_non_c07_u
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_heavy_ge_a18_shld
            • Material: chest_baggy_heavy_ge_a18mercenary01_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a16military05_u_v02
            handhand_gauntlet_bmn_archetype
            • Material: hand_gauntlet_heavy_ge_a16military05_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_ge_a16_back
            • Material: waist_belt_heavy_ge_a16military05_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_ge_a16military06_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_ge_a16_shin
            • Material: boot_tall_heavy_ge_a16military06_u