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  7. cyborg_forward_commander
Portrait

Cyborg Forward Commander

Level 15-16 | Strong | Mercenary Commander


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random_boss4

Rail Shot
15sinstant30 m100100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe

Explosive Probe
30sinstant30 m70100%

Unload

Fire both blasters at a high rate of fire for 3 seconds.

FQN: abl.​npc.​ability.​pistol.​unload

Unload
10s3s channel30 m50100%

Heatseeker Missiles

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Heatseeker Missiles
15sinstant30 m25100%

Electro Dart

FQN: abl.​npc.​ability.​tech.​electro_dart_random_boss4

Electro Dart
20sinstant30 m20100%

Artillery

FQN: abl.​npc.​ability.​tech.​artillary

Artillery
20s3s cast30 m15100%

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.5s cast30 m5100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a06
  • + hair_human_bmn_non_a06_ponytail
  • + hair_human_bmn_non_a06_mohawk
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber04_bottom
  • + facehair_human_bmn_caucasian_sm_cyber04_top
  • + facehair_human_bmn_caucasian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h32_p
    haircolor
     haircolor_human_non_h13_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c16_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bmn_archetype
            • + chest_tight_bmn_med_ge_a15_hooddown
            • + chest_tight_bmn_med_ge_a15_back
            • Material: chest_tight_med_ge_a15mercenary02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_ge_a15mercenary02_u_v02
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_ge_a15_forearm
            • Material: hand_glove_med_ge_a15mercenary02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_a15_front
            • + waist_belt_bmn_med_ge_a15_back
            • + waist_belt_bmn_med_ge_a15_sling
            • Material: waist_belt_med_ge_a15mercenary02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_ge_a15mercenary02_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_ge_a15_shin
            • Material: boot_tall_med_ge_a15mercenary02_u
            All NPCs with this appearance (2)