1. NPCs
  2. location
  3. balmorra_republic
  4. world
  5. breakthrough
  6. hub_3
  7. gorinth_brig_prisoner_bfn
Portrait

Gorinth Brig Prisoner

Level 32-36 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 5)
head_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a02
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_npc01
  • Material: head_human_asian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
hair_human_bfn_non_a03
  • Material: hair_human_non_a03_v01_f
hair_human_bfn_non_a05
  • Material: hair_human_non_a05_v01_f
hair_human_bfn_non_a08_base
  • + hair_human_bfn_non_a08_backspikes
  • + hair_human_bfn_non_a08_frontspikes
  • Material: hair_human_bf_non_a08_v01_f
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h14_p
               haircolor_human_non_h10_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c19_f
                      comp_human_non_c25_f
                        comp_human_non_c20_f
                          comp_human_non_c29_f
                            age
                            (one of 2)
                            age_non_non_mid01_f
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_tight_bfn_archetype
                                • + chest_tight_bfn_med_ge_a20_hooddown
                                • Material: chest_tight_med_ge_a20slave01_f
                                handhand_naked_bfn_archetype
                                • Material: hand_naked_asian_young_a01c01_bfn
                                • Skin slot 0: hand_naked_asian_young_a01c01_bfn
                                • Skin color is hued into slot: 0
                                waistwaist_belt_bfn_archetype
                                • Material: waist_belt_med_ge_a20slave01_u
                                legleg_pant_bfn_archetype
                                • Material: leg_pant_med_ge_a20slave01_v01_f
                                bootboot_tall_bfn_archetype
                                • + boot_tall_bfn_med_ge_a20_straps
                                • Material: boot_tall_med_ge_a20slave01_u