1. NPCs
  2. event
  3. bounty_hunting
  4. republic
  5. cin_breadcrumb_killer_01
Portrait

[cin_breadcrumb_killer_01]

Level 1 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_asian_a01
  • Material: head_human_bma_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a03
  • Material: head_human_bma_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_asian_a04
  • Material: head_human_bma_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet01_bma_archetype
  • + face_bhhelmet01_bma_med_bh_a01_mask
  • Material: face_bhhelmet01_med_bh_a01c01_u
hair
(one of 4)
hair_human_bma_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bma_non_a12
  • + hair_human_bma_non_a12_back
  • Material: hair_human_non_a12_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bma_caucasian_a03_goatee
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a05_mustache
  • Material: facehair_human_non_a05_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h29_p
     skincolor_human_non_h28_p
       skincolor_human_non_h30_p
         skincolor_human_non_h15_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h11_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_c29_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bma_archetype
                      • + chest_baggy_bma_heavy_ge_a18_shld
                      • + chest_baggy_bma_heavy_ge_a18_chest
                      • + chest_baggy_bma_heavy_ge_a18_back
                      • Material: chest_baggy_heavy_ge_a18mercenary03_m
                      bracerbracer_short_bma_archetype
                      • Material: bracer_short_heavy_ge_a18mercenary03_u_v01
                      handhand_gauntlet_bma_archetype
                      • + hand_gauntlet_bma_heavy_ge_a18_forearm
                      • Material: hand_gauntlet_heavy_ge_a18mercenary03_u
                      waistwaist_belt_bma_archetype
                      • + waist_belt_bma_heavy_ge_a18_front
                      • + waist_belt_bma_heavy_ge_a18_back
                      • Material: waist_belt_heavy_ge_a18mercenary03_u
                      legleg_pant_bma_archetype
                      • Material: leg_pant_heavy_ge_a18mercenary03_m_v01
                      bootboot_tall_bma_archetype
                      • + boot_tall_bma_heavy_ge_a18_shin
                      • Material: boot_tall_heavy_ge_a18mercenary03_u
                      All NPCs with this appearance (8)