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Portrait

Republic Sentinel

Level 30-32 | Weak | Radioman


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Rally Troops

All NPCs friendly to the caster within a 15m radius of the caster will attack the casters' current target.

FQN: abl.​npc.​ability.​rifle.​rally_troops

Rally Troops
60s2s cast30 m50100%

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m40100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Rifle Shot
3sinstant30 m050%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bms_archetype
  • + face_gehelmet09_bms_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
 skincolor_human_non_h04_p
    eyecolor
     eyecolor_human_non_h02_s
      complexioncomp_human_non_c05_m
        Body details
        SlotDetails
        chestchest_tight_bms_archetype
        • + chest_tight_bms_med_tr_a01_collar
        • + 1001418 – not found
        • Material: chest_tight_med_ge_a01repsoldier02_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_med_ge_a01repsoldier02_u_v01
        handhand_gauntlet_bms_archetype
        • Material: hand_gauntlet_med_ge_a01repsoldier02_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_med_tr_a01_front
        • + waist_belt_bms_med_tr_a01_back
        • Material: waist_belt_med_ge_a01repsoldier02_u
        legleg_pant_bms_archetype
        • Material: leg_pant_med_ge_a01repsoldier02_m_v01
        bootboot_tall_bms_archetype
        • + 1002284 – not found
        • + 1143073 – not found
        • Material: boot_tall_med_ge_a01repsoldier02_u