1. NPCs
  2. cinematic_extras
  3. imperial
  4. imperial_grathan_b
Portrait

[imperial_grathan_b]

Level 1 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h15_p
     skincolor_human_non_h25_p
       skincolor_human_non_h18_p
         skincolor_human_non_h27_p
          haircolor
          (one of 4)
           haircolor_human_non_h10_p
             haircolor_human_non_h06_p
               haircolor_human_non_h12_p
                 haircolor_human_non_h02_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h01_s
                     eyecolor_human_non_h03_s
                       eyecolor_human_non_h02_s
                        complexioncomp_human_non_eyebrow16_m
                          Body details
                          SlotDetails
                          chestchest_baggy_bmn_archetype
                          • + chest_baggy_bmn_med_ge_a27_chest
                          • Material: chest_baggy_med_ge_a27pilot02_m
                          handhand_gauntlet_bmn_archetype
                          • Material: hand_gauntlet_med_ge_a27pilot02_u
                          waistwaist_belt_bmn_archetype
                          • + waist_belt_bmn_med_ge_a27_back
                          • + waist_belt_bmn_med_ge_a27_sling
                          • + waist_belt_bmn_med_ge_a27_front
                          • Material: waist_belt_med_ge_a27pilot02_u
                          legleg_pant_bmn_archetype
                          • Material: leg_pant_med_ge_a27pilot02_m_v02
                          bootboot_tall_bmn_archetype
                          • Material: boot_tall_med_ge_a27pilot02_u
                          All NPCs with this appearance (3)