1. NPCs
  2. stronghold
  3. personnel
  4. soldiers
  5. empire
  6. universal_soldier_male_v2
Portrait

Universal Soldier Male V2

Level 1-60 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet02_bmn_archetype
  • Material: face_gehelmet02_med_ge_a39mercsoldier01_u
hairhair_human_bmn_african_a01
  • Material: hair_human_african_a01_v01_m
Body details
SlotDetails
chestchest_armor01_bmn_archetype
  • Material: chest_armor_heavy_ge_a11impheavy06_u
handhand_gauntlet_bmn_archetype
  • Material: hand_gauntlet_heavy_ge_a04reptrooper02_u
waistwaist_belt_bmn_archetype
  • Material: waist_belt_heavy_ge_a11impheavy06_u
legleg_pant_bmn_archetype
  • Material: leg_pant_heavy_ge_a16military03_m_v02
bootboot_tall_bmn_archetype
  • Material: boot_tall_heavy_ge_a11impheavy01_u
All NPCs with this appearance (7)