1. NPCs
  2. location
  3. nar_shaddaa
  4. mob
  5. humanoid
  6. star_cluster
  7. star_cluster_pazaak_player
Portrait

Pazaak Player

Level 20-21 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc03
  • Material: head_human_bms_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_npc01
  • Material: head_human_bms_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bms_non_a06
  • Material: hair_human_non_a06_v02_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h28_p
     skincolor_human_non_h18_p
       skincolor_human_non_h14_p
        haircolor
        (one of 4)
         haircolor_human_non_h04_p
           haircolor_human_non_h10_p
             haircolor_human_non_h03_p
               haircolor_human_non_h15_p
                eyecolor
                (one of 2)
                 eyecolor_human_non_h03_s
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c07_m
                      comp_human_non_c26_m
                        comp_human_non_c20_m
                          comp_human_non_c22_m
                            Body details
                            SlotDetails
                            chestchest_baggy_bms_archetype
                            • + chest_baggy_bms_light_ge_a12_loinlight
                            • Material: chest_baggy_light_ge_a12impcitizen05_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_light_ge_a12impcitizen05_u_v01
                            handhand_naked_bms_archetype
                            • Material: hand_naked_caucasian_young_a01c01_bms
                            • Skin slot 0: hand_naked_caucasian_young_a01c01_bms
                            • Skin color is hued into slot: 0
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_light_ge_a12_front
                            • Material: waist_belt_light_ge_a12impcitizen05_u
                            legleg_pant_bms_archetype
                            • Material: leg_pant_light_ge_a12impcitizen05_m_v01
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_light_ge_a12_shin
                            • Material: boot_tall_light_ge_a12impcitizen05_u