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  10. thug_h
Portrait

Thug H

Level 1-60 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_zabrakimp_bfn_caucasian_a01_c02
  • Material 1: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bfn_non_a04_base
  • + hair_zabrakimp_bfn_non_a04_side
  • Material: hair_zabrakimp_caucasian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
facehair[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
 skincolor_human_caucasian_h07_p
    haircolor
     haircolor_sith_non_h03_p
      eyecolor
       eyecolor_zabrak_non_h06_s
        complexioncomp_zabrak_non_sith27_02_f
          facepainttattoo_zabrak_non_evil10_f
            agescar_human_non_c02_u
              Body details
              SlotDetails
              chestchest_tight_bfn_archetype
              • + chest_tight_bfn_med_ge_a15_hoodup
              • + chest_tight_bfn_med_ge_a15_hooddown
              • + chest_tight_bfn_med_ge_a15_chest
              • + chest_tight_bfn_med_ge_a15_back
              • Material: chest_tight_med_ge_a15mercenary03_f
              bracerbracer_short_bfn_archetype
              • Material: bracer_short_med_ge_a15mercenary03_u_v01
              handhand_glove_bfn_archetype
              • + hand_glove_bfn_med_ge_a15_forearm
              • Material: hand_glove_med_ge_a15mercenary03_u
              waistwaist_belt_bfn_archetype
              • + waist_belt_bfn_med_ge_a15_front
              • + waist_belt_bfn_med_ge_a15_back
              • + waist_belt_bfn_med_ge_a15_sling
              • Material: waist_belt_med_ge_a15mercenary03_u
              legleg_pant_bfn_archetype
              • Material: leg_pant_med_ge_a15mercenary03_f_v02
              bootboot_tall_bfn_archetype
              • + boot_tall_bfn_med_ge_a15_shin
              • Material: boot_tall_med_ge_a15mercenary03_u