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  7. trash_sith_officer
Portrait

Sith Warleader

Level 44 | Strong | Imperial Lieutenant


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany400100%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstant15 m20070%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m150100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m10060%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m100100%

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant30 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_bloodsith_bmn_non_a01
  • Material: head_bloodsith_bmn_non_a01c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bmn_non_a03
  • Material: head_bloodsith_bmn_non_a03c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
head_bloodsith_bmn_non_a05
  • Material: head_bloodsith_bmn_non_a05c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a09
  • Material: hair_human_non_a09_v01_m
skincolor
 skincolor_sith_non_h05_p
    haircolor
    (one of 2)
     haircolor_sith_non_h01_p
       haircolor_sith_non_h04_p
        complexion
        (one of 5)
        comp_sith_non_c02_u
          comp_sith_non_c05_u
            comp_sith_non_c08_u
              comp_sith_non_c11_u
                [empty]
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • + chest_tight_bmn_med_ge_a10_shld
                • + chest_tight_bmn_med_ge_a10_chest
                • + chest_tight_bmn_med_ge_a10_collar
                • Material: chest_tight_med_ge_a10impofficer04_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a10impofficer04_u_v01
                handhand_glove_bmn_archetype
                • + hand_glove_bmn_med_ge_a10_wrist
                • Material: hand_glove_med_ge_a10impofficer04_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_ge_a10_front
                • + waist_belt_bmn_med_ge_a10_back
                • Material: waist_belt_med_ge_a10impofficer04_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a10impofficer04_m_v02
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_med_ge_a10_shin
                • Material: boot_tall_med_ge_a10impofficer04_u