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  7. fellwater_shock_trooper
Portrait

Fellwater Shock Trooper

Level 32-33 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bma_asian_a02
  • Material: head_human_bma_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a03
  • Material: head_human_bma_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bma_archetype
  • + face_gehelmet11_bma_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier02_u
skincolor
(one of 5)
 skincolor_human_non_h31_p
     skincolor_human_non_h27_p
       skincolor_human_non_h32_p
         skincolor_human_non_h34_p
           skincolor_human_non_h17_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h04_s
               eyecolor_human_non_h05_s
                complexion
                (one of 3)
                comp_human_non_c07_m
                  comp_human_non_c17_m
                    comp_human_non_c01_m
                      age
                      (one of 2)
                      scar_human_non_c08_u
                        age_non_non_none_u
                          Body details
                          SlotDetails
                          chestchest_tight_bma_archetype
                          • + chest_tight_bma_med_ge_a09_strap
                          • Material: chest_tight_med_ge_a09impsoldier02_m
                          bracerbracer_short_bma_archetype
                          • Material: bracer_short_med_ge_a09impsoldier02_u_v02
                          handhand_glove_bma_archetype
                          • Material: hand_glove_med_ge_a09impsoldier02_u
                          waistwaist_belt_bma_archetype
                          • Material: waist_belt_med_ge_a09impsoldier02_u
                          legleg_pant_bma_archetype
                          • Material: leg_pant_med_ge_a09impsoldier02_m_v01
                          bootboot_tall_bma_archetype
                          • + boot_tall_bma_med_ge_a09_shin
                          • Material: boot_tall_med_ge_a09impsoldier02_u
                          All NPCs with this appearance (2)