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Portrait

Overwatch Intelligence Agent

Level 65-70 | Standard | Ranged


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Suppressive Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​npc.​ability.​rifle.​suppressive_fire_no_damage

Suppressive Fire
1s6s channel15-90 m900100%

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds. This ability is identical to the normal Full Auto, but with a different appearance.

FQN: abl.​npc.​ability.​rifle.​full_auto_blue

Full Auto
18s4s channel30 m100100%

Leg Shot

FQN: abl.​npc.​ability.​rifle.​leg_shot

Leg Shot
20sinstant30 m100100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01_c01
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_mtx_a12
  • Material: hair_human_mtx_a12_v01_m
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
skincolor
 skincolor_human_african_h01_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_sitheyebrow05_01_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_heavy_ge_mtx91_shld
          • + chest_tight_bmn_heavy_ge_mtx91_chest
          • Material: chest_tight_heavy_ge_mtx91c02_u
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_mtx91c02_u
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_heavy_ge_mtx91_wrist
          • Material: hand_glove_heavy_ge_mtx91c02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_ge_mtx91_front
          • + waist_belt_bmn_heavy_ge_mtx91_back
          • Material: waist_belt_heavy_ge_mtx91c02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_ge_mtx91c02_u
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_ge_mtx91_shin
          • Material: boot_tall_heavy_ge_mtx91c02_u
          All NPCs with this appearance (4)