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Portrait

Jedi Trainer

Level 30-31 | Elite | Kineticist


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Kick

Hits the target with a Force-enhanced kick, dealing moderate damage, sending them flying away from the caster, and knocking them down for 2 seconds. Activates when caster is at 90% health, so the combat doesn't start with it.

FQN: abl.​npc.​ability.​force.​force_kick_knockback

Force Kick
30sinstant4 m100100%

Project Storm

Channels multiple projects at the target.

FQN: abl.​npc.​ability.​force.​project_storm

Project Storm
20s5s channel30 m60100%

Project

Throws debris at the target, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​project

Project
12sinstant15 m50100%

Telekinetic Throw

Hurls a volley of debris at the target, dealing high kinetic damage and slowing movement speed by 50%. Standard and weak targets are instead immobilized for the duration.

FQN: abl.​npc.​ability.​force.​telekinetic_throw

Telekinetic Throw
6s3s channel30 m10100%

Disturbance

Fires a blast of telekinetic energy at the target, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​force.​disturbance

Disturbance
3s2s cast30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a02
  • + 1003589 – not found
  • Material: hair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h13_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c30_m
          Body details
          SlotDetails
          chestchest_baggy_bmn_archetype
          • + chest_baggy_bmn_med_jk_a04_tunic
          • + chest_baggy_bmn_med_jk_a04_hooddown
          • Material: chest_baggy_med_jk_a04c01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_jk_a04c01_u_v01
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_med_jk_a04_cuff
          • Material: hand_glove_med_jk_a04c01_u
          waistwaist_belt_bmn_archetype
          • Material: waist_belt_med_jk_a04c01_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_jk_a04c01_m_v02
          bootboot_tall_bmn_archetype
          • Material: boot_tall_med_jk_a04c01_u