1. NPCs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. neutral
  7. seditionist
Portrait

Seditionist

Level 47-48 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bma_archetype
  • + face_gehelmet07_bma_med_ge_a07_goggles
  • Material: face_gehelmet07_med_ge_a07repcitizen02_u
hair
(one of 3)
hair_human_bma_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bma_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bma_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bma_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
haircolor
(one of 2)
 haircolor_human_non_h06_p
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_human_non_h03_s
        complexion
        (one of 2)
        comp_human_non_c06_m
          comp_human_non_c16_m
            ageage_non_non_mid01_m
              Body details
              SlotDetails
              chestchest_tight_bma_archetype
              • + chest_tight_bma_med_ge_a07_shld
              • Material: chest_tight_med_ge_a07repcitizen02_m
              bracerbracer_short_bma_archetype
              • Material: bracer_short_med_ge_a07repcitizen02_u_v01
              handhand_glove_bma_archetype
              • + hand_gauntlet_bma_med_ge_a07_back
              • Material: hand_gauntlet_med_ge_a07repcitizen02_u
              waistwaist_belt_bma_archetype
              • + waist_belt_bma_med_ge_a07_back
              • + waist_belt_bma_med_ge_a07_front
              • Material: waist_belt_med_ge_a07repcitizen02_u
              legleg_pant_bma_archetype
              • Material: leg_pant_med_ge_a07repcitizen02_m_v02
              bootboot_tall_bma_archetype
              • + boot_tall_bma_med_ge_a07_cuff
              • Material: boot_tall_med_ge_a07repcitizen02_u
              All NPCs with this appearance (4)