1. NPCs
  2. qtr
  3. 1x2
  4. flashpoint
  5. lost_island
  6. enemy
  7. difficulty_1
  8. boss
  9. lorrick
  10. boss_dr_lorrick_human
Portrait

Doctor Lorrick

Level 50 | Champion | Boss


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (22)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

[flurry_blocker]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​flurry_blocker

[flurry_blocker]
noneinstant4 m09100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

[transition_to_half_rakghoul]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​transition.​transition_to_half_rakghoul

[transition_to_half_rakghoul]
60m 0sinstantany1100100%

[taunt]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​taunt

[taunt]
3sinstantany170100%

Satchel Charge

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​satchel_charge

Satchel Charge
noneinstant10 m160100%

Flurry of Bolts

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​flurry_special_attack

Flurry of Bolts
4.5s1.5s channel15 m150100%

[satchel_charge_taunt]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​satchel_charge_taunt

[satchel_charge_taunt]
20sinstantany140100%

Viral Vial

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​viral_vial

Viral Vial
4.5sinstantany130100%

Bracer Bolt

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​flurry

Bracer Bolt
noneinstant20 m110100%

Activating Kolto Tank

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​kolto_tank_activate

Activating Kolto Tank
20s9s castany440100%

[kolto_tank_leave]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​kolto_tank_leave

[kolto_tank_leave]
5sinstantany430100%

[kolto_tank_teleport]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​human.​kolto_tank_teleport

[kolto_tank_teleport]
10sinstantany420100%

[transition_to_full_rakghoul]

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​transition.​transition_to_full_rakghoul

[transition_to_full_rakghoul]
10m 0sinstantany5100100%

Ravage

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​ravage

Ravage
none7.5s channel4 m550100%

Rush

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​bull_rush

Rush
12sinstant10 m530100%

Masticate

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​bite

Masticate
9sinstant6 m515100%

Gut

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​gut

Gut
9sinstant6 m514100%

Assault

FQN: abl.​qtr.​1x2.​flashpoint.​lost_island.​enemy.​boss.​lorrick.​difficulty_1.​half_rakghoul.​flurry

Assault
noneinstant6 m510100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_infected_a03c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a04
  • + hair_human_bms_non_a04_length
  • Material: hair_human_non_a04_v01_m
skincolor
 skincolor_human_non_sithpro_h02_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c23_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_capedouble_bms_archetype
            • + chest_capedouble_bms_med_ge_a23_shld
            • + chest_capedouble_bms_med_ge_a23_loin
            • + chest_capedouble_bms_med_ge_a23_collar
            • Material: chest_capetight_med_ge_a23noble04_m
            handhand_naked_bms_archetype
            • Material: hand_naked_caucasian_young_a01c01_bms
            • Skin is shown in slot 0 but no skin material defined
            • Skin color is hued into slot: 0
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a23_front
            • Material: waist_belt_med_ge_a23noble04_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a23noble04_m_v02
            bootboot_naked_bms_archetype
            • Material: boot_naked_caucasian_young_a01c01_bms
            • Skin is shown in slot 0 but no skin material defined
            • Skin color is hued into slot: 0
            All NPCs with this appearance (2)